一、Canvas簡介
Canvas是Flutter中的繪圖類,它提供了一系列繪製2D圖形的方法和工具。例如,繪製直線,矩形,圓形等形狀。在使用Canvas之前,必須先創建一個CustomPaint類,它允許在其內部繪製自定義的圖形。
@override Widget build(BuildContext context) { return CustomPaint( painter: MyPainter(), ); }
MyPainter是自定義Painter的子類,它繼承了PaintingContext抽象類,可以在自身的Canvas上繪製圖形元素。
二、Canvas的屬性和方法
Canvas提供了一系列用於創建和修改圖形的方法和屬性。
1. 繪製形狀
Canvas的常用圖形方法包括drawLine、drawRect、drawCircle、drawArc等。例如,以下代碼演示了如何使用Canvas繪製一個矩形:
@override void paint(Canvas canvas, Size size) { Rect rect = Rect.fromLTWH(0, 0, size.width, size.height); Paint paint = Paint(); paint.color = Colors.red; canvas.drawRect(rect, paint); }
2. 設置畫筆屬性
Canvas的Paint類包含一系列用於設置和修改畫筆屬性的方法和屬性,例如color、strokeWidth、strokeCap、strokeJoin等。
@override void paint(Canvas canvas, Size size) { Paint paint = Paint(); paint.color = Colors.black; paint.strokeWidth = 5; paint.strokeCap = StrokeCap.round; paint.strokeJoin = StrokeJoin.round; canvas.drawLine(Offset.zero, Offset(size.width, size.height), paint); }
3. 設置繪製文字的屬性
在Canvas中,TextPainter類用於繪製文本。可以使用TextStyle類設置文字的樣式,例如字體顏色、字體大小、字體樣式等。以下代碼演示了如何在Canvas中繪製文本:
@override void paint(Canvas canvas, Size size) { TextPainter textPainter = TextPainter( text: TextSpan(text: "Hello World", style: TextStyle(color: Colors.black, fontSize: 20)), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint(canvas, Offset(50, 50)); }
4. Matrix變換
使用Matrix可以進行Canvas上的幾何變換。常用的變換包括平移,旋轉,縮放。
@override void paint(Canvas canvas, Size size) { Rect rect = Rect.fromLTWH(0, 0, 100, 100); Paint paint = Paint(); canvas.save(); canvas.translate(size.width / 2, size.height / 2); // 平移 canvas.rotate(pi / 4); // 旋轉 canvas.scale(2); // 縮放 canvas.drawRect(rect, paint); canvas.restore(); }
三、Canvas的應用
Canvas可以用於很多應用場景,例如繪製圖表,製作自定義的UI組件,創建遊戲等。
1. 繪製圖表
Canvas可以繪製各種圖表,例如柱狀圖、餅狀圖、折線圖等。
以下代碼演示了如何使用Canvas繪製一個柱狀圖:
class BarChartPainter extends CustomPainter { final List data; BarChartPainter(this.data); @override void paint(Canvas canvas, Size size) { Paint paint = Paint() ..color = Colors.blue ..strokeWidth = 2; double barWidth = size.width / data.length; for (int i = 0; i < data.length; i++) { double xPos = i * barWidth; double barHeight = data[i] / 100 * size.height; Rect rect = Rect.fromLTRB(xPos, size.height - barHeight, xPos + barWidth, size.height); canvas.drawRect(rect, paint); } } @override bool shouldRepaint(covariant CustomPainter oldDelegate) { return true; } } class BarChart extends StatelessWidget { final List data; BarChart(this.data); @override Widget build(BuildContext context) { return CustomPaint( painter: BarChartPainter(data), size: Size(double.infinity, 200), ); } } // Example usage: BarChart([30, 50, 80, 20]);
2. 製作自定義的UI組件
使用Canvas,我們可以為我們的應用程序創建獨特的自定義UI組件。例如,我們可以使用Canvas創建帶有自定義繪圖的開關按鈕。
class CustomSwitchPainter extends CustomPainter { final bool value; CustomSwitchPainter(this.value); @override void paint(Canvas canvas, Size size) { Paint paint = Paint() ..color = value ? Colors.green : Colors.grey ..style = PaintingStyle.fill; canvas.drawRRect( RRect.fromRectAndRadius(Rect.fromLTWH(0, 0, size.width, size.height), Radius.circular(size.height / 2)), paint); double switchWidth = size.width / 2; double offset = value ? size.width - switchWidth : 0; Paint switchPaint = Paint() ..color = Colors.white ..style = PaintingStyle.fill; canvas.drawCircle( Offset(offset, size.height / 2), size.height / 2 - 2, switchPaint, ); } @override bool shouldRepaint(covariant CustomPainter oldDelegate) { return true; } } class CustomSwitch extends StatefulWidget { final bool value; final ValueChanged onChanged; CustomSwitch({@required this.value, @required this.onChanged}); @override _CustomSwitchState createState() => _CustomSwitchState(value); } class _CustomSwitchState extends State with SingleTickerProviderStateMixin { bool value; AnimationController _controller; Animation _animation; _CustomSwitchState(this.value); @override void initState() { super.initState(); _controller = AnimationController(duration: Duration(milliseconds: 200), vsync: this); _animation = Tween(begin: 0, end: 1).animate(_controller); } @override Widget build(BuildContext context) { return GestureDetector( onTap: () { value = !value; widget.onChanged(value); if (value) { _controller.forward(); } else { _controller.reverse(); } }, child: AnimatedBuilder( animation: _animation, builder: (context, child) { return Transform.translate( offset: Offset(20 * _animation.value - 20, 0), child: CustomPaint( painter: CustomSwitchPainter(value), size: Size(70, 40), ), ); }, ), ); } }
3. 創建遊戲
Canvas可以用於創建跨平台的2D遊戲。例如,我們可以使用Canvas創建一個簡單的飛行射擊遊戲。
class Bullet { Rect rect; Bullet(this.rect); } class Enemy { Rect rect; double speed; Enemy(this.rect, this.speed); } class GamePainter extends CustomPainter { List bullets = []; List enemies = []; int score = 0; @override void paint(Canvas canvas, Size size) { Paint paint = Paint() ..color = Colors.red ..style = PaintingStyle.fill; for (Bullet bullet in bullets) { canvas.drawRect(bullet.rect, paint); bullet.rect = bullet.rect.translate(0, -5); } paint.color = Colors.green; for (Enemy enemy in enemies) { canvas.drawRect(enemy.rect, paint); enemy.rect = enemy.rect.translate(0, enemy.speed); } List bulletsToDelete = []; List enemiesToDelete = []; for (Bullet bullet in bullets) { if (bullet.rect.top < 0) { bulletsToDelete.add(bullet); continue; } for (Enemy enemy in enemies) { if (bullet.rect.overlaps(enemy.rect)) { bulletsToDelete.add(bullet); enemiesToDelete.add(enemy); score++; } } } for (Bullet bullet in bulletsToDelete) { bullets.remove(bullet); } for (Enemy enemy in enemiesToDelete) { enemies.remove(enemy); } if (Random().nextInt(100) _GameState(); } class _GameState extends State { GlobalKey _key = GlobalKey(); @override Widget build(BuildContext context) { return GestureDetector( onPanUpdate: (details) { RenderBox renderBox = _key.currentContext.findRenderObject(); Offset localPosition = renderBox.globalToLocal(details.globalPosition); List bulletsToAdd = []; bulletsToAdd.add(Bullet(Rect.fromLTWH(localPosition.dx - 3, localPosition.dy - 20, 6, 20))); setState(() { bulletsToAdd.forEach((bullet) => bullets.add(bullet)); }); }, child: CustomPaint( painter: GamePainter(), key: _key, ), ); } }
原創文章,作者:PSOFM,如若轉載,請註明出處:https://www.506064.com/zh-tw/n/370647.html