Android Gallery是一個可以展示圖片或者視頻等多媒體內容的組件。它也是一個支持手勢操作的滑動控制項,用戶可以通過滑動屏幕來切換圖片等多媒體內容。在本文中,我們將從以下幾個方面來對Android Gallery進行詳細的闡述:
一、Gallery的基本使用
public class MainActivity extends Activity {
private Gallery mGallery;
private int[] mImageIds = new int[] {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGallery = (Gallery) findViewById(R.id.gallery);
mGallery.setAdapter(new ImageAdapter(this));
}
private class ImageAdapter extends BaseAdapter {
private Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImageIds.length;
}
@Override
public Object getItem(int position) {
return mImageIds[position];
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView = new ImageView(mContext);
imageView.setImageResource(mImageIds[position]);
imageView.setLayoutParams(new Gallery.LayoutParams(240, 180));
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
return imageView;
}
}
}
以上代碼展示了Gallery的基本使用方法,需要注意的是,我們需要為Gallery設置一個Adapter來為其提供數據,同時,我們也需要自定義Adapter來實現展示圖片的效果。在這個例子中,我們創建了一個ImageAdapter類,重寫了Adapter中的方法來實現圖片展示,同時我們也為ImageView設置了LayoutParams和ScaleType。
二、Gallery的滑動特效
Android的Gallery控制項具有多種滑動特效,包括平移、漸變、縮放等等。我們可以通過定義我們自己的Animation來實現Gallery的滑動特效。
public class MainActivity extends Activity {
private Gallery mGallery;
private int[] mImageIds = new int[] {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGallery = (Gallery) findViewById(R.id.gallery);
mGallery.setAdapter(new ImageAdapter(this));
mGallery.setAnimationDuration(1000);
mGallery.setAnimation(new TranslateAnimation(0, 200, 0, 0));
}
private class ImageAdapter extends BaseAdapter {
private Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImageIds.length;
}
@Override
public Object getItem(int position) {
return mImageIds[position];
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView = new ImageView(mContext);
imageView.setImageResource(mImageIds[position]);
imageView.setLayoutParams(new Gallery.LayoutParams(240, 180));
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
return imageView;
}
}
}
在以上代碼中,我們定義了一個TranslateAnimation對象,用來指定Gallery的滑動方向和距離。同時我們也通過setAnimationDuration方法來設置Gallery的滑動時間。
三、Gallery的點擊事件
我們也可以為Gallery設置點擊事件,當用戶點擊圖片時可以進行特定操作。例如,在這個例子中,當用戶點擊圖片時,我們將展示該圖片的名稱。
public class MainActivity extends Activity {
private Gallery mGallery;
private int[] mImageIds = new int[] {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5
};
private String[] mImageNames = new String[] {
"圖片1",
"圖片2",
"圖片3",
"圖片4",
"圖片5"
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGallery = (Gallery) findViewById(R.id.gallery);
mGallery.setAdapter(new ImageAdapter(this));
mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView parent, View view, int position, long id) {
Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show();
}
});
}
private class ImageAdapter extends BaseAdapter {
private Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImageIds.length;
}
@Override
public Object getItem(int position) {
return mImageIds[position];
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView = new ImageView(mContext);
imageView.setImageResource(mImageIds[position]);
imageView.setLayoutParams(new Gallery.LayoutParams(240, 180));
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
return imageView;
}
}
}
在以上代碼中,我們重寫了Gallery的OnItemClickListener方法,當用戶點擊某個圖片時,我們通過Toast來展示該圖片的名稱。
四、Gallery的自定義布局
我們也可以為Gallery設置自定義布局,例如,在這個例子中,我們將為Gallery中每個圖片添加一個TextView顯示圖片的名稱。
public class MainActivity extends Activity {
private Gallery mGallery;
private int[] mImageIds = new int[] {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5
};
private String[] mImageNames = new String[] {
"圖片1",
"圖片2",
"圖片3",
"圖片4",
"圖片5"
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGallery = (Gallery) findViewById(R.id.gallery);
mGallery.setAdapter(new ImageAdapter(this));
mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView parent, View view, int position, long id) {
Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show();
}
});
}
private class ImageAdapter extends BaseAdapter {
private Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImageIds.length;
}
@Override
public Object getItem(int position) {
return mImageIds[position];
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
View view = LayoutInflater.from(mContext).inflate(R.layout.item_gallery, null);
ImageView imageView = (ImageView) view.findViewById(R.id.iv_image);
TextView textView = (TextView) view.findViewById(R.id.tv_name);
imageView.setImageResource(mImageIds[position]);
textView.setText(mImageNames[position]);
return view;
}
}
}
以上代碼中,我們通過調用LayoutInflater的方法來載入自定義布局,並且在布局中添加了一個TextView來展示圖片名稱。
五、Gallery的性能優化
對於一些超大的圖片或者視屏數據,在Gallery中進行展示可能會影響到應用的性能。在這種情況下,我們可以通過非同步載入來進行性能優化。
public class MainActivity extends Activity {
private Gallery mGallery;
private int[] mImageIds = new int[] {
R.drawable.img1,
R.drawable.img2,
R.drawable.img3,
R.drawable.img4,
R.drawable.img5
};
private String[] mImageNames = new String[] {
"圖片1",
"圖片2",
"圖片3",
"圖片4",
"圖片5"
};
private ImageLoader mImageLoader;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGallery = (Gallery) findViewById(R.id.gallery);
mGallery.setAdapter(new ImageAdapter(this));
mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView parent, View view, int position, long id) {
Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show();
}
});
mImageLoader = new ImageLoader();
}
private class ImageAdapter extends BaseAdapter {
private Context mContext;
public ImageAdapter(Context context) {
this.mContext = context;
}
@Override
public int getCount() {
return mImageIds.length;
}
@Override
public Object getItem(int position) {
return mImageIds[position];
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView;
if (convertView == null) {
imageView = new ImageView(mContext);
} else {
imageView = (ImageView) convertView;
}
imageView.setTag(mImageIds[position]);
mImageLoader.loadImage(mImageIds[position], imageView);
imageView.setLayoutParams(new Gallery.LayoutParams(240, 180));
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
return imageView;
}
}
private class ImageLoader {
private SparseArray mBitmaps = new SparseArray();
public void loadImage(int resId, ImageView target) {
Bitmap bitmap = mBitmaps.get(resId);
if (bitmap != null) {
target.setImageBitmap(bitmap);
} else {
new LoadTask(resId, target).execute();
}
}
private class LoadTask extends AsyncTask {
private int resId;
private ImageView target;
public LoadTask(int resId, ImageView target) {
this.resId = resId;
this.target = target;
}
@Override
protected Bitmap doInBackground(Void... params) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), resId, options);
int width = options.outWidth;
int height = options.outHeight;
options.inSampleSize = Math.max(width / 240, height / 180);
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), resId, options);
mBitmaps.put(resId, bitmap);
return bitmap;
}
@Override
protected void onPostExecute(Bitmap bitmap) {
Object tag = target.getTag();
if (tag != null && tag instanceof Integer && (int) tag == resId) {
target.setImageBitmap(bitmap);
}
}
}
}
}
以上代碼中,我們通過自定義ImageLoader類和LoadTask類來非同步載入Gallery中的圖片,同時也添加了一個緩存機制來提高性能。
原創文章,作者:INJJL,如若轉載,請註明出處:https://www.506064.com/zh-tw/n/333569.html
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