Android Gallery是一個可以展示圖片或者視頻等多媒體內容的組件。它也是一個支持手勢操作的滑動控制項,用戶可以通過滑動屏幕來切換圖片等多媒體內容。在本文中,我們將從以下幾個方面來對Android Gallery進行詳細的闡述:
一、Gallery的基本使用
public class MainActivity extends Activity { private Gallery mGallery; private int[] mImageIds = new int[] { R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4, R.drawable.img5 }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mGallery = (Gallery) findViewById(R.id.gallery); mGallery.setAdapter(new ImageAdapter(this)); } private class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context context) { this.mContext = context; } @Override public int getCount() { return mImageIds.length; } @Override public Object getItem(int position) { return mImageIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(mContext); imageView.setImageResource(mImageIds[position]); imageView.setLayoutParams(new Gallery.LayoutParams(240, 180)); imageView.setScaleType(ImageView.ScaleType.FIT_XY); return imageView; } } }
以上代碼展示了Gallery的基本使用方法,需要注意的是,我們需要為Gallery設置一個Adapter來為其提供數據,同時,我們也需要自定義Adapter來實現展示圖片的效果。在這個例子中,我們創建了一個ImageAdapter類,重寫了Adapter中的方法來實現圖片展示,同時我們也為ImageView設置了LayoutParams和ScaleType。
二、Gallery的滑動特效
Android的Gallery控制項具有多種滑動特效,包括平移、漸變、縮放等等。我們可以通過定義我們自己的Animation來實現Gallery的滑動特效。
public class MainActivity extends Activity { private Gallery mGallery; private int[] mImageIds = new int[] { R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4, R.drawable.img5 }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mGallery = (Gallery) findViewById(R.id.gallery); mGallery.setAdapter(new ImageAdapter(this)); mGallery.setAnimationDuration(1000); mGallery.setAnimation(new TranslateAnimation(0, 200, 0, 0)); } private class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context context) { this.mContext = context; } @Override public int getCount() { return mImageIds.length; } @Override public Object getItem(int position) { return mImageIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(mContext); imageView.setImageResource(mImageIds[position]); imageView.setLayoutParams(new Gallery.LayoutParams(240, 180)); imageView.setScaleType(ImageView.ScaleType.FIT_XY); return imageView; } } }
在以上代碼中,我們定義了一個TranslateAnimation對象,用來指定Gallery的滑動方向和距離。同時我們也通過setAnimationDuration方法來設置Gallery的滑動時間。
三、Gallery的點擊事件
我們也可以為Gallery設置點擊事件,當用戶點擊圖片時可以進行特定操作。例如,在這個例子中,當用戶點擊圖片時,我們將展示該圖片的名稱。
public class MainActivity extends Activity { private Gallery mGallery; private int[] mImageIds = new int[] { R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4, R.drawable.img5 }; private String[] mImageNames = new String[] { "圖片1", "圖片2", "圖片3", "圖片4", "圖片5" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mGallery = (Gallery) findViewById(R.id.gallery); mGallery.setAdapter(new ImageAdapter(this)); mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView parent, View view, int position, long id) { Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show(); } }); } private class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context context) { this.mContext = context; } @Override public int getCount() { return mImageIds.length; } @Override public Object getItem(int position) { return mImageIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView = new ImageView(mContext); imageView.setImageResource(mImageIds[position]); imageView.setLayoutParams(new Gallery.LayoutParams(240, 180)); imageView.setScaleType(ImageView.ScaleType.FIT_XY); return imageView; } } }
在以上代碼中,我們重寫了Gallery的OnItemClickListener方法,當用戶點擊某個圖片時,我們通過Toast來展示該圖片的名稱。
四、Gallery的自定義布局
我們也可以為Gallery設置自定義布局,例如,在這個例子中,我們將為Gallery中每個圖片添加一個TextView顯示圖片的名稱。
public class MainActivity extends Activity { private Gallery mGallery; private int[] mImageIds = new int[] { R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4, R.drawable.img5 }; private String[] mImageNames = new String[] { "圖片1", "圖片2", "圖片3", "圖片4", "圖片5" }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mGallery = (Gallery) findViewById(R.id.gallery); mGallery.setAdapter(new ImageAdapter(this)); mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView parent, View view, int position, long id) { Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show(); } }); } private class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context context) { this.mContext = context; } @Override public int getCount() { return mImageIds.length; } @Override public Object getItem(int position) { return mImageIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { View view = LayoutInflater.from(mContext).inflate(R.layout.item_gallery, null); ImageView imageView = (ImageView) view.findViewById(R.id.iv_image); TextView textView = (TextView) view.findViewById(R.id.tv_name); imageView.setImageResource(mImageIds[position]); textView.setText(mImageNames[position]); return view; } } }
以上代碼中,我們通過調用LayoutInflater的方法來載入自定義布局,並且在布局中添加了一個TextView來展示圖片名稱。
五、Gallery的性能優化
對於一些超大的圖片或者視屏數據,在Gallery中進行展示可能會影響到應用的性能。在這種情況下,我們可以通過非同步載入來進行性能優化。
public class MainActivity extends Activity { private Gallery mGallery; private int[] mImageIds = new int[] { R.drawable.img1, R.drawable.img2, R.drawable.img3, R.drawable.img4, R.drawable.img5 }; private String[] mImageNames = new String[] { "圖片1", "圖片2", "圖片3", "圖片4", "圖片5" }; private ImageLoader mImageLoader; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mGallery = (Gallery) findViewById(R.id.gallery); mGallery.setAdapter(new ImageAdapter(this)); mGallery.setOnItemClickListener(new AdapterView.OnItemClickListener() { @Override public void onItemClick(AdapterView parent, View view, int position, long id) { Toast.makeText(MainActivity.this, mImageNames[position], Toast.LENGTH_SHORT).show(); } }); mImageLoader = new ImageLoader(); } private class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context context) { this.mContext = context; } @Override public int getCount() { return mImageIds.length; } @Override public Object getItem(int position) { return mImageIds[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { imageView = new ImageView(mContext); } else { imageView = (ImageView) convertView; } imageView.setTag(mImageIds[position]); mImageLoader.loadImage(mImageIds[position], imageView); imageView.setLayoutParams(new Gallery.LayoutParams(240, 180)); imageView.setScaleType(ImageView.ScaleType.FIT_XY); return imageView; } } private class ImageLoader { private SparseArray mBitmaps = new SparseArray(); public void loadImage(int resId, ImageView target) { Bitmap bitmap = mBitmaps.get(resId); if (bitmap != null) { target.setImageBitmap(bitmap); } else { new LoadTask(resId, target).execute(); } } private class LoadTask extends AsyncTask { private int resId; private ImageView target; public LoadTask(int resId, ImageView target) { this.resId = resId; this.target = target; } @Override protected Bitmap doInBackground(Void... params) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(getResources(), resId, options); int width = options.outWidth; int height = options.outHeight; options.inSampleSize = Math.max(width / 240, height / 180); options.inJustDecodeBounds = false; Bitmap bitmap = BitmapFactory.decodeResource(getResources(), resId, options); mBitmaps.put(resId, bitmap); return bitmap; } @Override protected void onPostExecute(Bitmap bitmap) { Object tag = target.getTag(); if (tag != null && tag instanceof Integer && (int) tag == resId) { target.setImageBitmap(bitmap); } } } } }
以上代碼中,我們通過自定義ImageLoader類和LoadTask類來非同步載入Gallery中的圖片,同時也添加了一個緩存機制來提高性能。
原創文章,作者:INJJL,如若轉載,請註明出處:https://www.506064.com/zh-tw/n/333569.html