一、基礎概念
Linux網路編程涉及到一些基礎概念,包括Socket、IP地址、埠等。Socket是Linux網路編程的核心,它是應用程序與網路協議之間的介面,可以進行網路通信。IP地址是網路中唯一標識一個主機的數值地址,通過它可以進行網路通信。而埠是用於標識一個應用程序的地址,只有在同一IP地址下,不同埠的應用程序才能進行通信。
下面是基於Socket的簡單TCP伺服器端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main() { // 創建socket int server_socket = socket(AF_INET, SOCK_STREAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9002); server_address.sin_addr.s_addr = INADDR_ANY; // 綁定socket bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)); // 監聽socket listen(server_socket, 5); // 等待客戶端連接 int client_socket = accept(server_socket, NULL, NULL); // 向客戶端發送消息 char message[] = "Hello, World!"; send(client_socket, message, sizeof(message), 0); // 關閉socket close(client_socket); close(server_socket); return 0; }
二、套接字編程
Linux網路編程中,套接字編程是最常用的編程方式。套接字編程使用Socket介面,通過系統調用Bind、Listen、Accept、Connect、Recv、Send等方法實現網路通信,包括TCP、UDP、Raw Socket等多種協議。
下面是基於Socket的簡單TCP客戶端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> int main() { // 創建socket int client_socket = socket(AF_INET, SOCK_STREAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9002); inet_pton(AF_INET, "127.0.0.1", &server_address.sin_addr); // 連接伺服器 connect(client_socket, (struct sockaddr*)&server_address, sizeof(server_address)); // 接收伺服器消息 char message[100]; recv(client_socket, message, 100, 0); // 輸出伺服器消息 printf("%s\n", message); // 關閉socket close(client_socket); return 0; }
三、網路通信協議
一個網路應用系統中,各個層次之間通信需要遵循不同的協議,包括物理層協議、數據鏈路層協議、網路層協議、傳輸層協議和應用層協議。Linux網路編程涉及到的主要協議有TCP/IP協議、UDP協議、ICMP協議、ARP協議等。其中,TCP/IP協議是最常用的網路通信協議,它實現了可靠的數據傳輸,可以確保數據的正確性。
下面是基於Socket的簡單UDP伺服器端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> int main() { // 創建socket int server_socket = socket(AF_INET, SOCK_DGRAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9003); server_address.sin_addr.s_addr = INADDR_ANY; // 綁定socket bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)); // 接收客戶端消息 char message[100]; struct sockaddr_in client_address; socklen_t client_length = sizeof(client_address); recvfrom(server_socket, message, 100, 0, (struct sockaddr*)&client_address, &client_length); // 輸出客戶端IP地址及消息內容 printf("Message from [%s]: %s\n", inet_ntoa(client_address.sin_addr), message); // 關閉socket close(server_socket); return 0; }
下面是基於Socket的簡單UDP客戶端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> int main() { // 創建socket int client_socket = socket(AF_INET, SOCK_DGRAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9003); server_address.sin_addr.s_addr = inet_addr("127.0.0.1"); // 發送消息到伺服器 char message[] = "Hello, server!"; sendto(client_socket, message, sizeof(message), 0, (struct sockaddr*)&server_address, sizeof(server_address)); // 關閉socket close(client_socket); return 0; }
四、多線程網路編程
多線程網路編程是指在一個進程中,啟動多個線程來處理網路請求。它可以提高程序並發處理能力,同時也需要注意線程間的同步、互斥等問題。
下面是基於Socket的簡單多線程TCP伺服器端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <pthread.h> void* handle_client(void* arg) { // 接收客戶端消息 char message[100]; int client_socket = *((int*)arg); recv(client_socket, message, 100, 0); // 輸出客戶端消息 printf("%s\n", message); // 向客戶端發送消息 char reply[] = "I have received your message!"; send(client_socket, reply, sizeof(reply), 0); // 關閉socket close(client_socket); return NULL; } int main() { // 創建socket int server_socket = socket(AF_INET, SOCK_STREAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9004); server_address.sin_addr.s_addr = INADDR_ANY; // 綁定socket bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)); // 監聽socket listen(server_socket, 5); // 創建線程處理客戶端請求 pthread_t thread_id; while(1) { int client_socket = accept(server_socket, NULL, NULL); pthread_create(&thread_id, NULL, handle_client, &client_socket); } // 關閉socket close(server_socket); return 0; }
五、網路安全編程
Linux網路編程中,網路安全編程是十分重要的內容。網路安全編程主要包括SSL/TLS協議、數字簽名、加解密等技術,可以保證網路通信的安全性。
下面是基於SSL/TLS協議的簡單TCP伺服器端代碼示例:
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <openssl/ssl.h> #include <openssl/err.h> void init_openssl() { SSL_library_init(); OpenSSL_add_all_algorithms(); SSL_load_error_strings(); } void cleanup_openssl() { ERR_free_strings(); EVP_cleanup(); CRYPTO_cleanup_all_ex_data(); } SSL_CTX* create_context() { const SSL_METHOD* method; SSL_CTX* ctx; method = TLSv1_2_server_method(); ctx = SSL_CTX_new(method); if (!ctx) { perror("Unable to create SSL context"); ERR_print_errors_fp(stderr); exit(EXIT_FAILURE); } return ctx; } void configure_context(SSL_CTX* ctx) { SSL_CTX_set_ecdh_auto(ctx, 1); if (SSL_CTX_use_certificate_file(ctx, "cert.pem", SSL_FILETYPE_PEM) <= 0) { ERR_print_errors_fp(stderr); exit(EXIT_FAILURE); } if (SSL_CTX_use_PrivateKey_file(ctx, "key.pem", SSL_FILETYPE_PEM) <= 0 ) { ERR_print_errors_fp(stderr); exit(EXIT_FAILURE); } } int main() { // 初始化OpenSSL SSL_CTX* ctx; init_openssl(); ctx = create_context(); configure_context(ctx); // 創建socket int server_socket = socket(AF_INET, SOCK_STREAM, 0); // 設置socket運行參數 struct sockaddr_in server_address; server_address.sin_family = AF_INET; server_address.sin_port = htons(9005); server_address.sin_addr.s_addr = INADDR_ANY; // 綁定socket bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)); // 監聽socket listen(server_socket, 5); // 接收客戶端連接並進行SSL握手 while(1) { struct sockaddr_in client_address; unsigned int client_length = sizeof(client_address); int client_socket = accept(server_socket, (struct sockaddr*)&client_address, &client_length); SSL* ssl = SSL_new(ctx); SSL_set_fd(ssl, client_socket); if (SSL_accept(ssl) <= 0) { ERR_print_errors_fp(stderr); } else { // 向客戶端發送消息 char message[] = "Hello, World!"; SSL_write(ssl, message, sizeof(message)); // 接收客戶端消息 char buffer[100]; SSL_read(ssl, buffer, 100); printf("Client message: %s\n", buffer); } // 關閉SSL連接 SSL_shutdown(ssl); SSL_free(ssl); // 關閉socket close(client_socket); } // 關閉socket close(server_socket); // 清理OpenSSL cleanup_openssl(); return 0; }
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