一、基礎繪圖
繪圖是 C++ 程序的重要組成部分之一,C++ 中可以使用 Windows API 或 OpenGL 進行繪圖操作。
下面是使用 Windows API 繪製一個簡單的正方形的代碼:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("DrawSquare");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Draw a Square"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
Rectangle(hdc, cxClient / 4, cyClient / 4, 3 * cxClient / 4, 3 * cyClient / 4);
EndPaint(hwnd, &ps);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
在這個例子中,我們使用了 Windows API 的 Rectangle() 函數畫出了一個正方形,並且在程序中響應了窗體大小的變化事件,使得正方形的位置和大小能夠自適應。
二、圖形變換
圖形變換是指改變圖形的位置、大小、形狀和方向等屬性,C++ 中可以使用平移矩陣、縮放矩陣和旋轉矩陣進行變換操作。
下面是使用 OpenGL 繪製一個平移、縮放和旋轉後的正方形的代碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
// 平移
glTranslatef(-0.5f, -0.5f, 0.0f);
// 縮放
glScalef(0.5f, 0.5f, 1.0f);
// 旋轉
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glVertex2f(-1.0f, -1.0f);
glVertex2f(1.0f, -1.0f);
glVertex2f(1.0f, 1.0f);
glVertex2f(-1.0f, 1.0f);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("Transform Square");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
在這個例子中,我們使用了 OpenGL 的 glTranslatef()、glScalef() 和 glRotatef() 函數對正方形進行了平移、縮放和旋轉操作。
三、2D繪圖
2D 繪圖是 C++ 程序中常用的操作之一,可以使用 Windows API 或者 OpenGL 進行繪圖。
下面是使用 Windows API 繪製一個簡單的 2D 圖形的代碼:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("Draw2D");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Draw 2D"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static int cxClient, cyClient;
switch (message)
{
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
HPEN hPen = CreatePen(PS_DOT, 1, RGB(255, 0, 0));
HBRUSH hBrush = CreateSolidBrush(RGB(0, 0, 255));
SelectObject(hdc, hPen);
SelectObject(hdc, hBrush);
Ellipse(hdc, cxClient / 4, cyClient / 4, 3 * cxClient / 4, 3 * cyClient / 4);
DeleteObject(hPen);
DeleteObject(hBrush);
EndPaint(hwnd, &ps);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
在這個例子中,我們使用了 Windows API 的 Ellipse() 函數畫出了一個圓形,並且在程序中使用了畫筆和畫刷進行了顏色的設置。
四、3D繪圖
3D 繪圖是 C++ 程序中比較高級的操作,可以使用 OpenGL 進行繪製。
下面是使用 OpenGL 繪製一個簡單的 3D 場景的代碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// 設定透視投影參數
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0, 1.0, 100.0);
// 擺放相機
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
// 繪製四面體
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow("3D Scene");
glutDisplayFunc(display);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
在這個例子中,我們使用了 OpenGL 的 gluPerspective() 和 gluLookAt() 函數擺放相機,然後使用 glBegin() 和 glEnd() 函數繪製了一個四面體。
原創文章,作者:小藍,如若轉載,請註明出處:https://www.506064.com/zh-tw/n/198149.html
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