一、Socket.IO簡介
Socket.IO 是一個基於網路實時通訊的 JavaScript 庫。它包含了伺服器端(Node.js)和客戶端(瀏覽器)兩個部分,通過 WebSockets 的技術,它能夠實現實時通訊的功能。Socket.IO 廣泛運用於在線遊戲、在線聊天等實時通訊應用中。
二、Python Socket.IO
Python 的 Socket.IO 實現是建立在 gevent 或 eventlet 基礎上,並且支持 Python 2.x 和 Python 3.x。Python Socket.IO 不僅繼承了 Socket.IO 的優點,如實時通訊、基於事件、封裝的消息傳輸機制等特點,還具有 Python 語言本身的優點,如語言易用、有大量的優秀庫和框架支持。
三、Python Socket.IO 安裝
Python Socket.IO 的安裝很簡單,可以通過 pip 直接安裝:
pip install python-socketio
pip install python-socketio[client]
pip install python-socketio[asyncio_client]
pip install python-socketio[django]
pip install python-socketio[gunicorn]
pip install python-socketio[gevent]
pip install python-socketio[eventlet]
pip install python-socketio[eventlet_old]
pip install python-socketio[gevent_uwsgi]
四、Python Socket.IO 伺服器端編程
Python Socket.IO 伺服器端編程非常簡單直接,下面是一個簡單的 Python Socket.IO 伺服器端示例:
import socketio
app = socketio.WSGIApp()
@sio.on(『my event『)
def my_event(sid, data):
print(『my_event』, data)
if __name__ == '__main__':
app.run(『0.0.0.0『, 5000)
五、Python Socket.IO 客戶端編程
Python Socket.IO 客戶端編程也非常簡單,下面是一個簡單的 Python Socket.IO 客戶端示例:
import socketio
sio = socketio.Client()
@sio.on(『my response『)
def my_response(data):
print(『my_response『, data)
sio.connect(『http://localhost:5000『)
sio.emit(『my event『, {『data』: 『my data『})
六、Python Socket.IO 實時通訊應用示例
Python Socket.IO 可以用於各種在線實時通訊應用,下面是一個在線遊戲示例:
# 伺服器端
import socketio
import json
sio = socketio.Server()
app = socketio.WSGIApp(sio)
room = {}
sid2room = {}
@sio.on('join')
def join(sid, data):
roomid = data.get('roomid')
nickname = data.get('nickname')
sio.enter_room(sid, roomid)
members = room.get(roomid, {}).get('members', [])
members.append({'sid': sid, 'nickname': nickname})
room[roomid] = {'members': members}
sid2room[sid] = roomid
sio.emit('join_response', room[roomid], room=roomid)
sio.emit('members_response', room[roomid], room=roomid)
@sio.on('direction')
def direction(sid, data):
roomid = sid2room[sid]
sio.emit('direction_response', data, room=roomid, skip_sid=sid)
@sio.event
def disconnect(sid):
roomid = sid2room.get(sid)
if roomid:
members = room.get(roomid, {}).get('members', [])
members = [m for m in members if m['sid'] != sid]
room[roomid]['members'] = members
sio.emit('members_response', room[roomid], room=roomid)
if __name__ == '__main__':
app.run()
# 客戶端
import socketio
import pygame
sio = socketio.Client()
def run():
pygame.init()
size = width, height = 600, 400
screen = pygame.display.set_mode(size)
pygame.display.set_caption('Python Socket.IO Game Demo')
clock = pygame.time.Clock()
while True:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
data = {'nickname': nickname, 'direction': 'left'}
sio.emit('direction', data)
elif event.key == pygame.K_RIGHT:
data = {'nickname': nickname, 'direction': 'right'}
sio.emit('direction', data)
elif event.key == pygame.K_UP:
data = {'nickname': nickname, 'direction': 'up'}
sio.emit('direction', data)
elif event.key == pygame.K_DOWN:
data = {'nickname': nickname, 'direction': 'down'}
sio.emit('direction', data)
sio.sleep(0.01)
@sio.on('connect')
def connect():
print('connected')
join_data = {'roomid': roomid, 'nickname': nickname}
sio.emit('join', join_data)
@sio.on('join_response')
def join_response(data):
print('join_response', data)
@sio.on('members_response')
def members_response(data):
print('members_response', data)
@sio.on('direction_response')
def direction_response(data):
print('direction_response', data)
if __name__ == '__main__':
roomid = 'room1'
nickname = 'player1'
sio.connect('http://localhost:5000')
run()
原創文章,作者:PKPJ,如若轉載,請註明出處:https://www.506064.com/zh-tw/n/132945.html