一、隨着手勢定製震動
震動是很多應用中常見的交互方式,比如在遊戲中提示用戶任務完成、在鬧鐘應用中提醒用戶該起床了等等。不同的震動模式可以傳遞不同的信息,但是Android系統默認提供的震動模式有限。那麼怎麼自定義一個比較獨特的震動模式呢?這裡我們提供一個通過手勢實現震動模式定製的例子。
首先我們需要實現一個抽象基類ExtendedGestureListener,它能夠處理用戶的手勢並返回一個數字數組,該數組可以用於定義震動模式。我們可以繼承SimpleOnGestureListener並重寫onDown()、onFling()和onScroll()三個方法來實現定製。
public abstract class ExtendedGestureListener extends SimpleOnGestureListener { protected static final String TAG = "ExtendedGestureListener"; private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; private static final int SCROLL_THRESHOLD_DISTANCE = 30; private float downX; private float downY; @Override public boolean onDown(MotionEvent e) { downX = e.getX(); downY = e.getY(); return true; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { return false; } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { float deltaX = e2.getX() - e1.getX(); float deltaY = e2.getY() - e1.getY(); float absDeltaX = Math.abs(deltaX); float absDeltaY = Math.abs(deltaY); if (absDeltaX > absDeltaY) { if (absDeltaX > SCROLL_THRESHOLD_DISTANCE) { if (deltaX > 0) { // Right swipe return onSwipeRight(); } else { // Left swipe return onSwipeLeft(); } } } else { if (absDeltaY > SCROLL_THRESHOLD_DISTANCE) { if (deltaY > 0) { // Down swipe return onSwipeDown(); } else { // Up swipe return onSwipeUp(); } } } return false; } protected abstract boolean onSwipeRight(); protected abstract boolean onSwipeLeft(); protected abstract boolean onSwipeUp(); protected abstract boolean onSwipeDown(); }
然後我們實現一個類CustomVibrator,它能夠接收一個數字數組,並轉化為具體的震動模式。下面是它的代碼片段。
public class CustomVibrator { private Vibrator vibrator; public CustomVibrator(Context context) { vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE); } /** * @param vibration pattern represented by an array of integers. Each element * specifies the duration of a single vibration in milliseconds. * The array must contain an even number of elements, with the * first element specifying the duration to wait before starting * the vibration and every subsequent pair of elements specifying * the duration of a vibration and the duration to wait before * vibrating again. */ public void vibrate(int[] pattern) { if (vibrator.hasVibrator()) { vibrator.vibrate(pattern, -1); } else { Log.w(TAG, "No vibrator found on device"); } } }
最後我們來看一下如何使用上面所述的兩個類。在MainActivity中我們需要實例化CustomVibrator,同時傳遞一個ExtendedGestureListener實例並實現相應的方法來處理用戶手勢輸入。下面是MainActivity的代碼片段。
public class MainActivity extends AppCompatActivity { private CustomVibrator vibrator; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); vibrator = new CustomVibrator(this); final ExtendedGestureListener gestureListener = new ExtendedGestureListener() { private List vibrationPattern = new ArrayList(); @Override protected boolean onSwipeRight() { vibrationPattern.add(200); vibrationPattern.add(200); vibrator.vibrate(toIntArray(vibrationPattern)); return true; } @Override protected boolean onSwipeLeft() { vibrationPattern.add(300); vibrationPattern.add(200); vibrator.vibrate(toIntArray(vibrationPattern)); return true; } @Override protected boolean onSwipeUp() { vibrationPattern.add(400); vibrationPattern.add(200); vibrator.vibrate(toIntArray(vibrationPattern)); return true; } @Override protected boolean onSwipeDown() { vibrationPattern.clear(); vibrator.vibrate(new int[]{0}); return true; } private int[] toIntArray(List list) { int[] array = new int[list.size()]; for (int i = 0; i < list.size(); i++) { array[i] = list.get(i); } return array; } }; final GestureDetector gestureDetector = new GestureDetector(this, gestureListener); View gestureView = findViewById(R.id.gesture_view); gestureView.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { return gestureDetector.onTouchEvent(event); } }); } }
二、根據音樂節奏震動
當你在聽音樂時,你是否有過這樣的體驗:如果能夠把手機的震動和音樂的節奏同步,那該多好啊!這裡我們提供一個例子來實現這一點。
首先,我們需要讀取音樂的節奏信息。這裡我們可以使用Android系統提供的MediaMetadataRetriever類來獲取一個媒體文件的元數據信息,包括它的時長、MIME類型以及其中的所有ID3標籤和章節信息。
下面是如何使用MediaMetadataRetriever類讀取音樂標籤信息的示例代碼。
MediaMetadataRetriever retriever = new MediaMetadataRetriever(); retriever.setDataSource(path); String duration = retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_DURATION); String mimeType = retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_MIMETYPE); byte[] art = retriever.getEmbeddedPicture(); int bitrate = Integer.parseInt(retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_BITRATE));
然後,我們需要根據讀取到的音樂信息,計算出每一個時間片段應該持續多長時間。這裡我們可以使用Android系統提供的Visualizer類。它可以用FFT計算出實時音頻頻譜,並提供了有用的回調函數,如onWaveFormDataCapture()和onFftDataCapture()。
public class MusicVisualizerView extends View implements Visualizer.OnDataCaptureListener { private static final int MAX_AMPLITUDE = 32768; private Visualizer visualizer; private Paint paint; private byte[] waveformBytes; public MusicVisualizerView(Context context, AttributeSet attrs) { super(context, attrs); paint = new Paint(); } public void setVisualizer(Visualizer visualizer) { this.visualizer = visualizer; this.visualizer.setDataCaptureListener(this, Visualizer.getMaxCaptureRate() / 2, true, false); } @Override public void onWaveFormDataCapture(Visualizer visualizer, byte[] waveform, int samplingRate) { waveformBytes = waveform; invalidate(); } @Override public void onFftDataCapture(Visualizer visualizer, byte[] fft, int samplingRate) { } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (waveformBytes == null) { return; } int width = getWidth(); int height = getHeight(); paint.setStrokeWidth(1.5f); paint.setColor(Color.BLUE); for (int i = 0; i < waveformBytes.length - 1; i++) { float left = width * i / (waveformBytes.length - 1); float top = (0.5f + ((byte) (waveformBytes[i] + 128)) / (2 * MAX_AMPLITUDE)) * height; float right = width * (i + 1) / (waveformBytes.length - 1); float bottom = (0.5f + ((byte) (waveformBytes[i + 1] + 128)) / (2 * MAX_AMPLITUDE)) * height; canvas.drawColor(Color.WHITE); canvas.drawLine(left, top, right, bottom, paint); } } }
最後我們將震動和的音樂節奏同步起來。為了更好地控制時間粒度,我們使用Handler來定時執行震動任務,同時音樂的節奏信息也是按照一定的時間片段來處理。代碼實現如下:
final CustomVibrator vibrator = new CustomVibrator(this); final Visualizer visualizer = new Visualizer(0); visualizer.setEnabled(true); final MusicVisualizerView musicVisualizerView = findViewById(R.id.music_visualizer_view); musicVisualizerView.setVisualizer(visualizer); final Handler handler = new Handler(); handler.postDelayed(new Runnable() { @Override public void run() { final int size = Visualizer.getCaptureSizeRange()[1]; if (waveformBytes == null) { return; } int bytesPerSecond = (waveformBytes.length * 1000 / Integer.parseInt(duration)); int millisecondsPerSample = size * 1000 / Integer.parseInt(duration); int samplesPerSecond = size / millisecondsPerSample; int frequencyBucketSize = (int) Math.floor((double) samplesPerSecond / 20); int maxFrequencyVolume = 0; for (int i = 0; i < frequencyBucketSize; i++) { int start = i * millisecondsPerSample; int end = start + millisecondsPerSample; int volume = 0; for (int j = start; j < end && j = 20) { int durationInMillis = (int) Math.ceil((double) bytesPerSecond / frequencyBucketSize) * 10; Log.d(TAG, "vibrate durationInMillis: " + durationInMillis); int[] pattern = new int[2]; pattern[0] = 0; pattern[1] = durationInMillis; vibrator.vibrate(pattern); } handler.postDelayed(this, 10); } }, 10);
三、Android系統提供的震動模式
除了自定義震動模式,Android系統還提供了一些預定義的震動模式,比如調用某個API時產生的模式、短訊、電話掛斷等事件產生的模式等等。下面是一個例子,展示如何調用這些API。
private void playSystemVibrationPattern() { // Vibrate for 500 milliseconds vibrator.vibrate(500); // Play a vibration pattern defined in an XML resource vibrator.vibrate(getResources().getIntArray(R.array.fade_in_out), -1); // Play a vibration pattern designed for notifications vibrator.vibrate(NotificationManager.IMPORTANCE_HIGH); // Play a vibration pattern similar to the system's low battery alert vibrator.vibrate(NotificationManager.IMPORTANCE_LOW); }
以上是三種不同的音樂震動模式實現例子,開發者可以根據自己的需求來進行選擇和改進。
原創文章,作者:小藍,如若轉載,請註明出處:https://www.506064.com/zh-hk/n/200136.html