Python簡易五子棋棋盤
數碼 6
本文將從多個方面詳細闡述Python簡易五子棋棋盤,包括它的規則、實現方式及代碼示例等。五子棋是一款非常受歡迎的兩人棋類遊戲,它簡單易懂,規則清晰,操作方便,且對於智力的鍛煉也非常有幫助。在Python中實現一個簡易五子棋棋盤是很有技術含量的,需要用到眾多的Python編程知識。接下來,我們將從不同的方面來闡述Python簡易五子棋棋盤。
五子棋遊戲雙方各執一色棋子,黑方先行。雙方輪流下棋,每次落子必須落在棋盤上沒有其他棋子的交叉點上。先形成一個連續的五子線的一方獲勝。連續的五子線可以是橫線、豎線、斜線。
五子棋棋盤可以用二維數組來表示,如下所示:
chessboard = [[0 for j in range(15)] for i in range(15)]
其中,0表示該點沒有棋子,1表示黑棋,2表示白棋。我們可以使用一個函數來打印出當前的棋盤:
def print_board(): for i in range(15): for j in range(15): print(chessboard[i][j], end=' ') print()
在五子棋棋盤中落子,需要使用鼠標點擊棋盤中對應的交叉點,根據當前玩家的棋子顏色,在棋盤對應的位置上放上相應的棋子。接下來需要判斷當前玩家是否已經勝利。
可以寫一個函數來實現勝負判斷功能,如下所示:
def is_winning(player): for i in range(15): for j in range(11): if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player: return True for i in range(11): for j in range(15): if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player: return True for i in range(11): for j in range(11): if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player: return True for i in range(11): for j in range(4, 15): if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player: return True return False
該函數會遍歷整個棋盤,檢查是否有連續的五個同顏色的棋子。如果有,則返回True,否則返回False。
在Python中可以使用Tkinter庫來實現五子棋棋盤,並添加鼠標點擊事件來實現落子功能。
from tkinter import * player = 1 chessboard = [[0 for j in range(15)] for i in range(15)] # 判斷是否勝利 def is_winning(player): for i in range(15): for j in range(11): if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player: return True for i in range(11): for j in range(15): if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player: return True for i in range(11): for j in range(11): if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player: return True for i in range(11): for j in range(4, 15): if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player: return True return False # 鼠標點擊事件 def click(event): global player x, y = event.x, event.y xi, yi = int((x-15)/30), int((y-15)/30) if chessboard[xi][yi] == 0: if player == 1: canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='black') chessboard[xi][yi] = 1 if is_winning(1): label.config(text='黑棋勝!') canvas.unbind('') else: canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='white') chessboard[xi][yi] = 2 if is_winning(2): label.config(text='白棋勝!') canvas.unbind('') player = 3 - player # 創建棋盤 root = Tk() root.title('Python簡易五子棋棋盤') canvas = Canvas(root, width=450, height=450) canvas.pack() # 繪製棋盤的邊框及線條 for i in range(15): canvas.create_line(15, i*30+15, 435, i*30+15) canvas.create_line(i*30+15, 15, i*30+15, 435) # 添加標籤 label = Label(root, text='輪到黑棋') label.pack() # 給畫布添加鼠標點擊事件 canvas.bind('', click) root.mainloop()
本文詳細介紹了Python簡易五子棋棋盤的基本規則、落子及勝負判斷方式,同時給出了代碼示例。同時也提到了Python中實現五子棋棋盤需要使用Tkinter庫,並涉及多個Python編程知識點。希望本文對Python初學者能有所幫助。