Python簡易五子棋棋盤

GX5JH 數碼 6

本文將從多個方面詳細闡述Python簡易五子棋棋盤,包括它的規則、實現方式及代碼示例等。五子棋是一款非常受歡迎的兩人棋類遊戲,它簡單易懂,規則清晰,操作方便,且對於智力的鍛煉也非常有幫助。在Python中實現一個簡易五子棋棋盤是很有技術含量的,需要用到眾多的Python編程知識。接下來,我們將從不同的方面來闡述Python簡易五子棋棋盤。

五子棋遊戲雙方各執一色棋子,黑方先行。雙方輪流下棋,每次落子必須落在棋盤上沒有其他棋子的交叉點上。先形成一個連續的五子線的一方獲勝。連續的五子線可以是橫線、豎線、斜線。

五子棋棋盤可以用二維數組來表示,如下所示:

chessboard = [[0 for j in range(15)] for i in range(15)]

其中,0表示該點沒有棋子,1表示黑棋,2表示白棋。我們可以使用一個函數來打印出當前的棋盤:

def print_board():
    for i in range(15):
        for j in range(15):
            print(chessboard[i][j], end=' ')
        print()

在五子棋棋盤中落子,需要使用鼠標點擊棋盤中對應的交叉點,根據當前玩家的棋子顏色,在棋盤對應的位置上放上相應的棋子。接下來需要判斷當前玩家是否已經勝利。

可以寫一個函數來實現勝負判斷功能,如下所示:

def is_winning(player):
    for i in range(15):
        for j in range(11):
            if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player:
                return True
    for i in range(11):
        for j in range(15):
            if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player:
                return True
    for i in range(11):
        for j in range(11):
            if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player:
                return True
    for i in range(11):
        for j in range(4, 15):
            if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player:
                return True
    return False

該函數會遍歷整個棋盤,檢查是否有連續的五個同顏色的棋子。如果有,則返回True,否則返回False。

在Python中可以使用Tkinter庫來實現五子棋棋盤,並添加鼠標點擊事件來實現落子功能。

from tkinter import *

player = 1
chessboard = [[0 for j in range(15)] for i in range(15)]

# 判斷是否勝利
def is_winning(player):
    for i in range(15):
        for j in range(11):
            if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player:
                return True
    for i in range(11):
        for j in range(15):
            if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player:
                return True
    for i in range(11):
        for j in range(11):
            if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player:
                return True
    for i in range(11):
        for j in range(4, 15):
            if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player:
                return True
    return False

# 鼠標點擊事件
def click(event):
    global player
    x, y = event.x, event.y
    xi, yi = int((x-15)/30), int((y-15)/30)
    if chessboard[xi][yi] == 0:
        if player == 1:
            canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='black')
            chessboard[xi][yi] = 1
            if is_winning(1):
                label.config(text='黑棋勝!')
                canvas.unbind('')
        else:
            canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='white')
            chessboard[xi][yi] = 2
            if is_winning(2):
                label.config(text='白棋勝!')
                canvas.unbind('')
        player = 3 - player

# 創建棋盤
root = Tk()
root.title('Python簡易五子棋棋盤')
canvas = Canvas(root, width=450, height=450)
canvas.pack()
# 繪製棋盤的邊框及線條
for i in range(15):
    canvas.create_line(15, i*30+15, 435, i*30+15)
    canvas.create_line(i*30+15, 15, i*30+15, 435)
# 添加標籤
label = Label(root, text='輪到黑棋')
label.pack()
# 給畫布添加鼠標點擊事件
canvas.bind('', click)
root.mainloop()

本文詳細介紹了Python簡易五子棋棋盤的基本規則、落子及勝負判斷方式,同時給出了代碼示例。同時也提到了Python中實現五子棋棋盤需要使用Tkinter庫,並涉及多個Python編程知識點。希望本文對Python初學者能有所幫助。

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