本文將帶領大家使用Python編寫迷宮遊戲並實現自動走迷宮的功能。
一、生成迷宮
在開始編寫代碼之前,我們需要先生成一個迷宮。迷宮可以用隨機算法生成,這裡我們使用深度優先搜索算法。
import random
# 定義迷宮大小
SIZE = 10
# 初始化迷宮
maze = [[1 for _ in range(SIZE + 2)] for _ in range(SIZE + 2)]
# 創建迷宮
def create_maze(x, y):
maze[x][y] = 0
directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]
random.shuffle(directions)
for dx, dy in directions:
nx, ny = x + dx * 2, y + dy * 2
if 0 < nx <= SIZE and 0 < ny <= SIZE and maze[nx][ny] == 1:
maze[x + dx][y + dy] = 0
create_maze(nx, ny)
create_maze(1, 1)
二、顯示迷宮
接下來,我們將使用pygame模塊來顯示迷宮。
import pygame
# 定義迷宮相關參數
CELL_SIZE = 30 # 每個小格的大小
LINE_WIDTH = 2 # 迷宮邊線寬度
WIDTH = SIZE * CELL_SIZE + LINE_WIDTH # 窗口寬度
HEIGHT = SIZE * CELL_SIZE + LINE_WIDTH # 窗口高度
# 初始化pygame
pygame.init()
# 創建窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('迷宮遊戲')
# 定義顏色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
# 繪製迷宮
def draw_maze():
screen.fill(WHITE)
for i in range(1, SIZE + 1):
for j in range(1, SIZE + 1):
if maze[i][j] == 1:
pygame.draw.rect(screen, BLACK, (CELL_SIZE * (j - 1), CELL_SIZE * (i - 1), CELL_SIZE, CELL_SIZE))
pygame.display.update()
draw_maze()
三、尋路策略
我們將使用BFS算法作為尋路策略來自動走迷宮。
# 定義起點和終點
start = (1, 1)
end = (SIZE, SIZE)
# 初始化BFS算法
queue = [start]
path = {start: None}
# BFS尋路
while queue:
current = queue.pop(0)
if current == end:
break
for dx, dy in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
next_pos = (current[0] + dx, current[1] + dy)
if 0 < next_pos[0] <= SIZE and 0 < next_pos[1] <= SIZE and maze[next_pos[0]][next_pos[1]] == 0 and next_pos not in path:
queue.append(next_pos)
path[next_pos] = current
# 標記路徑
pos = end
while pos != start:
pos = path[pos]
maze[pos[0]][pos[1]] = 2
draw_maze()
四、自動走迷宮
最後,我們將實現自動走迷宮的功能。
# 自動走迷宮
pos = start
while pos != end:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
for dx, dy in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
next_pos = (pos[0] + dx, pos[1] + dy)
if 0 < next_pos[0] <= SIZE and 0 < next_pos[1] <= SIZE and maze[next_pos[0]][next_pos[1]] == 2:
pos = next_pos
maze[pos[0]][pos[1]] = 3
draw_maze()
pygame.time.wait(100)
# 顯示完成信息
font = pygame.font.SysFont(None, 60)
text = font.render('達到終點', True, GREEN)
screen.blit(text, (WIDTH // 2 - text.get_rect().width // 2, HEIGHT // 2 - text.get_rect().height // 2))
pygame.display.update()
pygame.time.wait(2000)
# 退出遊戲
pygame.quit()
quit()
通過上面的代碼,我們已經可以自動走通迷宮了。完整代碼如下:
import random
import pygame
# 定義迷宮大小
SIZE = 10
# 初始化迷宮
maze = [[1 for _ in range(SIZE + 2)] for _ in range(SIZE + 2)]
# 創建迷宮
def create_maze(x, y):
maze[x][y] = 0
directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]
random.shuffle(directions)
for dx, dy in directions:
nx, ny = x + dx * 2, y + dy * 2
if 0 < nx <= SIZE and 0 < ny <= SIZE and maze[nx][ny] == 1:
maze[x + dx][y + dy] = 0
create_maze(nx, ny)
create_maze(1, 1)
# 定義迷宮相關參數
CELL_SIZE = 30 # 每個小格的大小
LINE_WIDTH = 2 # 迷宮邊線寬度
WIDTH = SIZE * CELL_SIZE + LINE_WIDTH # 窗口寬度
HEIGHT = SIZE * CELL_SIZE + LINE_WIDTH # 窗口高度
# 初始化pygame
pygame.init()
# 創建窗口
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('迷宮遊戲')
# 定義顏色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
# 繪製迷宮
def draw_maze():
screen.fill(WHITE)
for i in range(1, SIZE + 1):
for j in range(1, SIZE + 1):
if maze[i][j] == 1:
pygame.draw.rect(screen, BLACK, (CELL_SIZE * (j - 1), CELL_SIZE * (i - 1), CELL_SIZE, CELL_SIZE))
elif maze[i][j] == 2:
pygame.draw.circle(screen, GREEN, (CELL_SIZE * (j - 1) + CELL_SIZE // 2, CELL_SIZE * (i - 1) + CELL_SIZE // 2), CELL_SIZE // 4)
elif maze[i][j] == 3:
pygame.draw.circle(screen, GREEN, (CELL_SIZE * (j - 1) + CELL_SIZE // 2, CELL_SIZE * (i - 1) + CELL_SIZE // 2), CELL_SIZE // 2)
pygame.display.update()
draw_maze()
# 定義起點和終點
start = (1, 1)
end = (SIZE, SIZE)
# 初始化BFS算法
queue = [start]
path = {start: None}
# BFS尋路
while queue:
current = queue.pop(0)
if current == end:
break
for dx, dy in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
next_pos = (current[0] + dx, current[1] + dy)
if 0 < next_pos[0] <= SIZE and 0 < next_pos[1] <= SIZE and maze[next_pos[0]][next_pos[1]] == 0 and next_pos not in path:
queue.append(next_pos)
path[next_pos] = current
# 標記路徑
pos = end
while pos != start:
pos = path[pos]
maze[pos[0]][pos[1]] = 2
# 自動走迷宮
pos = start
while pos != end:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
for dx, dy in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
next_pos = (pos[0] + dx, pos[1] + dy)
if 0 < next_pos[0] <= SIZE and 0 < next_pos[1] <= SIZE and maze[next_pos[0]][next_pos[1]] == 2:
pos = next_pos
maze[pos[0]][pos[1]] = 3
draw_maze()
pygame.time.wait(100)
# 顯示完成信息
font = pygame.font.SysFont(None, 60)
text = font.render('達到終點', True, GREEN)
screen.blit(text, (WIDTH // 2 - text.get_rect().width // 2, HEIGHT // 2 - text.get_rect().height // 2))
pygame.display.update()
pygame.time.wait(2000)
# 退出遊戲
pygame.quit()
quit()
原創文章,作者:ZITZB,如若轉載,請註明出處:https://www.506064.com/zh-hant/n/374566.html