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c語言 象棋 走法 表示
語言象棋走法分三種:進、退、平。
象棋棋盤的九條豎線從左到右排列為:
紅方:一、二、三、四、五、六、七、八、九
黑方:1、2、3、4、5、6、7、8、9
進:如馬二進三,就是馬從第二條豎線向前方(對方的方向)走到第三條豎線上。
退:如車一退一,就是把車向後(自己的方向)走一個格子;車一平二,就是向後走兩個格子。 ——(兵、卒不可退)
平:如炮二平五,就是第二條線的炮走到第五條線上。 ——(馬不可平)
如果兩隻馬在同一條線上,那麼可以說成前馬進一、後馬退三……
紅棋與黑棋不同:如果紅棋走炮二平五,黑棋也想走同樣的棋路,就要寫成炮2平5.
國際象棋的C語言輸出棋盤
void main(){
int i,j;
for(j=1;j5;j++){
for(i=1;i9;i=i+2){
printf(“%c%c “,0xa8,0x80);
}
printf(“\n”);
for(i=2;i9;i=i+2){
printf(” %c%c”,0xa8,0x80); //打出白格
}
if(j!=4)
printf(“\n”);
}
}
急需用c語言寫中國象棋的代碼,只要紅色方布局和走棋
#include #include #include #include #include
int x,y,i,j,k,p,q, num = 1, round; //象棋遊戲的全局變量
int place_x1 = 0,place_y1 = 0,place_x2 = 0,place_y2 = 0;
int check_x,check_y,check_turn; //基本參數
char ch, turn = ‘O’,turn1 = ‘N’,temp,temp1;
char check_1[9][3] ={“車”,”馬”,”象”,”士”,”將”,”炮”,”兵”,”+-“}; //取棋子時只判斷前8合法
char check_2[9][3] ={“車”,”馬”,”相”,”仕”,”帥”,”炮”,”卒”,”+-“}; //下棋時多一空位合法
char check[3];
void check_main1(char* temp,char* temp1,char* turn,char* turn1,int *num,int *if_return,char map[100][100])
{ //(象棋函數 判斷 將方 下棋是否合法
check[0] = *temp; check[1] = *temp1; check[2] = ‘\0’; char a,b;
for ( i = 0; i 8; i++)
{ if ( strcmp(check_2[i],check) == 0)
{ *temp = *turn; *temp1 = *turn1; *turn = ‘O’; *turn1 = ‘N’;
if( i 7){ printf(” 帥方的%s被吃\n”,check_2[i]); Sleep(500); } *num = *num + 1;
for( k = 4; k = 8; k = k + 2) //判斷 帥 是否死亡
{ for(j = 15; j = 23; j= j+ 4)
{ if (map[k][j] == check_2[4][0] map[k][j+1] == check_2[4][1])
{ place_x2 = k; place_y2 = j; break; } }
if( j = 23) break;
}
if( k == 10)
{printf(” 帥 被將死 將方獲得勝利\n”); printf(“按任意鍵返回菜單”);
getch( ); *if_return = 1; return;
}
for( k = 18; k = 22; k = k + 2) //判斷 將 是否死亡
{for(j = 15; j = 23; j= j+ 4)
{if(map[k][j] == check_1[4][0] map[k][j+1] == check_1[4][1])
{place_x1 = k; place_y1 = j; break; } }
if( j = 23) break;
}
if ( k == 24)
{printf(” 將 被將死 帥方獲得勝利\n”); printf(“按任意鍵返回菜單”);
getch( ); *if_return = 1; return;
}
if ( place_y1 == place_y2)
{for( k = place_x2 + 2; k = place_x1 – 2; k = k +2) {if(map[k][place_y1] != ‘+’) break;}
if( k == place_x1)
{if(round == 1) printf(” 將方對將 帥方勝利”);
else if( round == 2) printf(” 帥方對將 將方勝利”);
printf(“按任意鍵返回菜單”); getch( ); *if_return = 1; return;
}
}
break;
}
} // for ( i = 0; i 8; i++)循環結束
if( i == 8) {printf(“不合法的走法\n”); Sleep(500); }
}
void check_main2(char* temp,char* temp1,char* turn,char* turn1,int *num,int *if_return,char map[100][100])
{ //象棋函數 判斷 帥方 下棋是否合法
check[0] = *temp; check[1] = *temp1; check[2] = ‘\0’; char a,b;
for ( i = 0; i 8; i++)
{if ( strcmp(check_1[i],check) == 0)
{ *temp = *turn; *temp1 = *turn1; *turn = ‘O’; *turn1 = ‘N’;
if( i 7) {printf(” 將方的%s被吃”,check_1[i]); Sleep(500); } *num = *num + 1;
for( k = 4; k = 8; k = k + 2) //判斷 帥 是否死亡
{for(j = 15; j = 23; j= j+ 4)
{if(map[k][j] == check_2[4][0] map[k][j+1] == check_2[4][1])
{place_x2 = k; place_y2 = j; break; } }
if( j = 23) break;
}
if( k == 10)
{printf(” 帥 被將死 將方獲得勝利\n”);printf(“按任意鍵返回菜單”); getch( );
*if_return = 1; return;
}
for( k = 18; k = 22; k = k + 2) //判斷 將 是否死亡
{for(j = 15; j = 23; j= j+ 4)
{if(map[k][j] == check_1[4][0] map[k][j+1] == check_1[4][1])
{place_x1 = k; place_y1 = j; break; } }
if( j = 23) break;
}
if( k == 24)
{printf(” 將 被將死 帥方獲得勝利\n”);printf(“按任意鍵返回菜單”); getch( );
*if_return = 1; return; }
if( place_y1 == place_y2)
{for( k=place_x2 + 2; k = place_x1 – 2; k=k +2) {if(map[k][place_y1] != ‘+’) break; }
if( k == place_x1)
{if(round==1)printf(” 將方對將 帥方勝利”);else if(round==2)printf(” 帥方對將 將方勝利”);
printf(“按任意鍵返回菜單”); getch( ); *if_return = 1; return; }
}
break;
}
} // for ( i = 0; i 8; i++)循環結束
if( i == 8) {printf(“不合法的走法\n”); Sleep(500); }
}
void xiangqi( ) //象棋主程序
{ char map[100][100]= { “[[===================================]]”,
“[| ①將 【象棋】 ②帥 |]”,
“[[===================================]]”,
“[[———————————–]]”,
“[[ 車—-馬—-相—-仕—-帥—-仕—-相—-馬—-車]]”,
“[[ | | | | \\ | / | | | | ]]”,
“[[ +-—-+-—-+-—-+-—-+-—-+-—-+-—-+-—-+-]]”,
“[[ | | | | / | \\ | | | | ]]”,
“[[ +-—-炮—-+-—-+-—-+-—-+-—-+-—-炮—-+-]]”,
“[[ | | | | | | | | | ]]”,
“[[ 卒—-+-—-卒—-+-—-卒—-+-—-卒—-+-—-卒]]”,
“[[ | | | | | | | | | ]]”,
“[[ +-—-+-—-+-—-+-—-+-—-+-—-+-—-+-—-+-]]”,
“[[===================================]]”,
“[[ +-—-+-—-+-—-+-—-+-—-+-—-+-—-+-—-+-]]”,
“[[ | | | | | | | | | ]]”,
“[[ 兵—-+-—-兵—-+-—-兵—-+-—-兵—-+-—-兵]]”,
“[[ | | | | | | | | | ]]”,
“[[ +-—-炮—-+-—-+-—-+-—-+-—-+-—-炮—-+-]]”,
“[[ | | | | \\ | / | | | | ]]”,
“[[ +-—-+-—-+-—-+-—-+-—-+-—-+-—-+-—-+-]]”,
“[[ | | | | / | \\ | | | | ]]”,
“[[ 車—-馬—-象—-士—-將—-士—-象—-馬—-車]]”,
“[[———————————–]]”,
“[[===================================]]”};
int if_return = 0;
system(“mode con cols=45 lines=32”); //迷你界面
system(“color 70”);
printf(“[[==================================]]\n”);
printf(“[[ ——————————– ]]\n”);
printf(“[[ | | ]]\n”);
printf(“[[ | 【】 | ]]\n”);
printf(“[[ | | ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[ | 控制wasd雙方輪流控制指針下棋| ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[ | 鍵盤輸入大小寫 ‘ M ‘ | ]]\n”);
printf(“[[ | 都視為確認下棋 | ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[ | 為了方便區分棋子 | ]]\n”);
printf(“[[ | 後手方全設為繁體複雜字體 | ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[ | 我已閱讀規則,按任意鍵繼續 | ]]\n”);
printf(“[[ |——————————| ]]\n”);
printf(“[[==================================]]\n”);
getch( ); system(“mode con cols=45 lines=32”); //迷你界面
system(“color 70”);
for ( i = 0; i 27; i++){ puts(map[i]); Sleep(100); }
x = 6, y = 19; temp = map[x][y]; temp1 = map[x][y+1];
while(num)
{ if (num % 2 == 1 num / 2 % 2 == 0){ printf(” 現在是’將’的回合\n”);round = 1; }
else if( num %2 == 1){ printf(” 現在輪到’帥’的回合了\n”);round = 2; }
ch = getch( );
if ( ch == ‘s’) //下移
{ if ( map[x+1][y]!= ‘-‘)
{map[x][y] =temp; map[x][y+1] = temp1; x = x + 2;
temp = map[x][y]; temp1 = map[x][y+1]; map[x][y] = turn; map[x][y+1] = turn1; }
}
else if ( ch == ‘a’) //左移
{ if (map[x][y-1]!=’ ‘)
{map[x][y] =temp; map[x][y+1] = temp1; y = y – 4;
temp = map[x][y]; temp1 = map[x][y+1]; map[x][y] = turn; map[x][y+1] = turn1; }
}
else if ( ch == ‘w’) //上移
{ if ( map[x-1][y]!= ‘-‘)
{map[x][y] =temp; map[x][y+1] = temp1; x = x – 2; temp = map[x][y];
temp1 = map[x][y+1]; map[x][y] = turn; map[x][y+1] = turn1; }
}
else if ( ch == ‘d’) //右移
{ if (map[x][y+2]!=’]’)
{map[x][y] =temp; map[x][y+1] = temp1; y = y + 4; temp = map[x][y];
temp1 = map[x][y+1]; map[x][y] = turn; map[x][y+1] = turn1; }
}
else if( ch == ‘m’ || ch ==’M’) //M確認要移動的棋子,或確認要移到的目的地
{ if (num % 2 == 1 temp != ‘+’ temp1 != ‘-‘) //取棋
{check[0] = temp; check[1] = temp1; check[2] = ‘\0’;
if ( round == 1)
{ for ( i = 0; i 7; i++) //將方
{ if ( strcmp(check_1[i],check) == 0)
{turn = temp; turn1 = temp1; temp = ‘+’; temp1 = ‘-‘;
check_x = x; check_y = y; check_turn = 10 + i; num++; break; }
}
if( i == 7){ printf(“這不是你的棋子\n”); Sleep(500); }
}
else if( round == 2)
{for ( i = 0; i 7; i++) //帥方
{ if( strcmp(check_2[i],check) == 0)
{turn = temp; turn1 = temp1; temp = ‘+’; temp1 = ‘-‘;
check_x = x; check_y = y; check_turn = 20 + i; num++; break; }
}
if( i == 7){ printf(“這不是你的棋子\n”); Sleep(500); }
}
}
else if( num % 2 == 0) //放棋
{ char check_1[8][3] ={“車”,”馬”,”象”,”士”,”將”,”炮”,”卒”,”+-“};
char check_2[8][3] ={“俥”,”馬”,”相”,”仕”,”帥”,”軳”,”兵”,”+-“};
//中界 楚河上下坐標 12 15 往下2 往右4
if( check_turn 20) //將方
{if( check_turn == 10) //車的走法規範
{ if((x == check_x y == check_y))
{temp = turn; temp1 = turn1; turn = ‘O’; turn1 = ‘N’; num–;
printf(“三思而後行\n”); printf(“還是你的回合”); Sleep(500); }
else if( y == check_y )
{ if( x check_x)
{ for(j = check_x + 2; j x;j = j + 2)
{ if(map[j][y] == ‘+’); else{printf(“不合法的下法\n”); Sleep(500); break; } }
if( j = x) check_main1(temp,temp1,turn,turn1,num,if_return,map);
}
if( x check_x){ for(j = check_x – 2; j x;j = j – 2)
{ if(map[j][y] == ‘+’); else{printf(“不合法的下法\n”); Sleep(500); break; }
}
if( j = x)check_main1(temp,temp1,turn,turn1,num,if_return,map);
}
}
else if( x == check_x )
{if( y check_y)
{for(j = check_y + 4; j y;j = j + 4)
{if(map[x][j] == ‘+’); else {printf(“不合法的下法\n”); Sleep(500); break; }
}
if( j = y) check_main1(temp,temp1,turn,turn1,num,if_return,map);
}
if( y check_y)
{for(j = check_y – 4; j y;j = j – 4)
{ if(map[x][j] == ‘+’); else { printf(“不合法的下法\n”); Sleep(500); break; }
}
if( j = y) check_main1(temp,temp1,turn,turn1,num,if_return,map);
}
}
else { printf(“不合法的下法\n”); Sleep(500); }
}
if( check_turn == 11) //馬的走法規範
{if((x == check_x y == check_y))
{ temp = turn; temp1 = turn1; turn = ‘O’; turn1 = ‘N’; num–;
printf(“三思而後行\n”); printf(“還是你的回合”); Sleep(500); }
else if( (abs( x – check_x) == 2 abs( y – check_y) == 8) map[check_x][(y+check_y)/2] ==’+’)
{check_main1(temp,temp1,turn,turn1,num,if_return,map); }
else if( (abs( x – check_x) == 4 abs( y – check_y) == 4) map[(x + check_x)/2][check_y] == ‘+’ )
{check_main1(temp,temp1,turn,turn1,num,if_return,map); }
else { printf(“不合法的下法\n”);Sleep(500); }
} //其餘代碼在後續
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