本文目錄一覽:
Unity3d如何實現滾動文本框
一、在Canvas新建一個Panel,add scroll Rect和mask組件,Rect Transform設成 middle-center,因為這樣才能設置大小和text控件相同大小
二、Panel下新建一個Text,Vertical Overflow設置成Overflow,然後add Content Size Fitter這個Layout,該Layout的Vertical Fit設置為Perferred Size,然後調整大小和在Panel中的位置
三、新建一個ScrollBar,不在Panel之下,和Panel並列,Direction設置成Bottan to Top。設置成Panel同樣的高度,並挨在一起,這樣看起來就是一個文本框右邊帶着一個垂直滾動條
四、Panel的Scroll Rect組件的Content指定Text,Vertical Scrollbar指定上面新建的ScrollBar。
如何實現canvas的圖片輪播
圖片自動滑動效果很多網站都要用,最近在學html5就拿這個練練手,發現用canvas實現起來其實很簡單。代碼比較粗糙,有很多改進的地方,不過還是先記錄一下。
一. html文件
[html] view
plaincopy
!DOCTYPE html
html lang=”en”
head
meta charset=”utf-8″/
titleHTML5 Images Slider/title
script src=””/script
script src=”test.js”/script
link href=”style.css” rel=”stylesheet” /
/head
body
div id=”container”
canvas id=”imgs” width=”500″ height=”300″ onclick=”canvasClick()”/canvas
/div
div class=”imgGallery”
span class=”cover”img src=”1.jpg” id=”img1″ width=”125″ height=”150″ onclick=”iconClick(this.id)”/span
img src=”2.jpg” id=”img2″ width=”125″ height=”150″ onclick=”iconClick(this.id)”
img src=”3.jpg” id=”img3″ width=”125″ height=”150″ onclick=”iconClick(this.id)”
img src=”4.jpg” id=”img4″ width=”125″ height=”150″ onclick=”iconClick(this.id)”
/div
/body
footer
/footer
/html
二. js文件,名字test.js
[javascript] view
plaincopy
var images = new Array();
var cIndex = 0;
var speed = 5;
var context;
var canvas;
var currentImage;
var width=300;
var height=300;
var stopX = 95;
var stopY = 0;
var autoTimeout;
var manuTimeout;
var interval;
var img1;
var img2;
var img3;
var img4;
var timeoutInterval = 5;
function slideImage(id,x,y,imgObj){
this.speed = speed;
this.preImage = null;
this.nextImage = null;
this.imgObj=imgObj;
this.x=x;
this.y=y;
this.direction=”right”;
this.id = id;
}
function buttonNext(x,y,bwidth,bheight){
this.x = x;
this.y = y;
this.width = bwidth;
this.height = bheight;
}
$(document).ready(
function(){
InitImages();
canvas = document.getElementById(“imgs”);
context = canvas.getContext(“2d”);
//移動圖片
context.drawImage(currentImage.imgObj,currentImage.x,currentImage.y,width,height);
context.drawImage(currentImage.preImage.imgObj,currentImage.preImage.x,currentImage.preImage.y,width,height);
context.drawImage(currentImage.nextImage.imgObj,currentImage.nextImage.x,currentImage.nextImage.y,width,height);
context.fillStyle=”rgba(100,150,185,0.5)”;
context.fillRect(0,0,100,height);
context.fillRect(400,0,100,height);
interval = setTimeout(“intervalSlide()”, 20);
}
);
function drawFrame(){
context.clearRect(0,0,canvas.width,canvas.height);
//調用beginPath()確保不會接着上次繪製的圖形繪製
context.beginPath();
context.drawImage(currentImage.imgObj,currentImage.x,currentImage.y,width,height);
context.drawImage(currentImage.preImage.imgObj,currentImage.preImage.x,currentImage.preImage.y,width,height);
context.drawImage(currentImage.nextImage.imgObj,currentImage.nextImage.x,currentImage.nextImage.y,width,height);
context.drawImage(currentImage.preImage.preImage.imgObj,currentImage.preImage.preImage.x,currentImage.preImage.preImage.y,width,height);
//遮罩
context.fillStyle=”rgba(100,150,185,0.5)”;
context.fillRect(0,0,100,height);
context.fillRect(400,0,100,height);
//每一幀的位置變動
currentImage.x -= speed;
currentImage.preImage.x -= speed;
currentImage.nextImage.x -= speed;
currentImage.preImage.preImage.x -= speed;
if(currentImage.x == 200){
currentImage.nextImage.x = 500;
}
//到達指定位置停止變動
if(currentImage.x != stopX){
autoTimeout = setTimeout(“drawFrame()”,timeoutInterval);
}
else{
}
}
function InitImages(){
img1 = new slideImage(“img1”,-200,0,document.getElementById(“img1”));
img2 = new slideImage(“img2”,100,0,document.getElementById(“img2”));
img3 = new slideImage(“img3”,400,0,document.getElementById(“img3”));
img4 = new slideImage(“img4”,700,0,document.getElementById(“img4”));
img1.preImage = img4;
img1.nextImage = img2;
img2.preImage= img1;
img2.nextImage= img3;
img3.preImage=img2;
img3.nextImage=img4;
img4.preImage = img3;
img4.nextImage = img1;
currentImage=img2;
hilightSelectedImg();
}
function canvasClick(){
currentImage = currentImage.nextImage;
manuTimeout = setTimeout(“drawFrame()”,timeoutInterval);
}
function intervalSlide(){
currentImage = currentImage.nextImage;
hilightSelectedImg();
autoTimeout = setTimeout(“drawFrame()”, timeoutInterval);
setTimeout(“intervalSlide()”, 5000)
}
function iconClick(obj){
if(obj == “img1”){
currentImage = img1;
}
else if(obj == “img2”){
currentImage = img2;
}
else if(obj == “img3”){
currentImage = img3;
}
else if(obj == “img4”){
currentImage = img4;
}
currentImage.preImage.x = 100;
currentImage.preImage.preImage.x = -200;
currentImage.x = 400;
hilightSelectedImg();
manuTimeout = setTimeout(“drawFrame()”,timeoutInterval);
}
function hilightSelectedImg(){
img1.imgObj.width = 125;
img1.imgObj.height = 150;
img1.imgObj.style.opacity = 0.5;
img2.imgObj.width = 125;
img2.imgObj.height = 150;
img2.imgObj.style.opacity = 0.5;
img3.imgObj.width = 125;
img3.imgObj.height = 150;
img3.imgObj.style.opacity = 0.5;
img4.imgObj.width = 125;
img4.imgObj.height = 150;
img4.imgObj.style.opacity = 0.5
currentImage.imgObj.width = 150;
currentImage.imgObj.height = 175;
currentImage.imgObj.style.opacity = 1;
}
三. css文件。style.css
[css] view
plaincopy
canvas {
border:1px dashed black;
}
.imgGallery{
width:550px;
position:absolute;
height:170px
}
img{
opacity:0.5;
}
怎樣canvas畫布上添加滾動條,顯示更多數據
canvas是不能添加滾動條,
可以把canvas畫布放在一個層里,再給這個層添加滾動條,
div style=”width:300px; height:200px; overflow:auto”
canvas id=”idline” width=”750″ height=”400″ style=”border:2px solid gray”/canvas
/div
HTML5 在CANVAS標籤裡面增加滾動條
使用緩存Canvas,將中間的部分緩存,然後drawImage將緩存canvas畫到主畫布上,這樣你可以使用drawImage的剪切方法來模擬滾動了。
原創文章,作者:WVYT,如若轉載,請註明出處:https://www.506064.com/zh-hant/n/133866.html