一、Canvas简介
Canvas是Flutter中的绘图类,它提供了一系列绘制2D图形的方法和工具。例如,绘制直线,矩形,圆形等形状。在使用Canvas之前,必须先创建一个CustomPaint类,它允许在其内部绘制自定义的图形。
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: MyPainter(),
);
}
MyPainter是自定义Painter的子类,它继承了PaintingContext抽象类,可以在自身的Canvas上绘制图形元素。
二、Canvas的属性和方法
Canvas提供了一系列用于创建和修改图形的方法和属性。
1. 绘制形状
Canvas的常用图形方法包括drawLine、drawRect、drawCircle、drawArc等。例如,以下代码演示了如何使用Canvas绘制一个矩形:
@override
void paint(Canvas canvas, Size size) {
Rect rect = Rect.fromLTWH(0, 0, size.width, size.height);
Paint paint = Paint();
paint.color = Colors.red;
canvas.drawRect(rect, paint);
}
2. 设置画笔属性
Canvas的Paint类包含一系列用于设置和修改画笔属性的方法和属性,例如color、strokeWidth、strokeCap、strokeJoin等。
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
paint.color = Colors.black;
paint.strokeWidth = 5;
paint.strokeCap = StrokeCap.round;
paint.strokeJoin = StrokeJoin.round;
canvas.drawLine(Offset.zero, Offset(size.width, size.height), paint);
}
3. 设置绘制文字的属性
在Canvas中,TextPainter类用于绘制文本。可以使用TextStyle类设置文字的样式,例如字体颜色、字体大小、字体样式等。以下代码演示了如何在Canvas中绘制文本:
@override
void paint(Canvas canvas, Size size) {
TextPainter textPainter = TextPainter(
text: TextSpan(text: "Hello World", style: TextStyle(color: Colors.black, fontSize: 20)),
textDirection: TextDirection.ltr,
);
textPainter.layout();
textPainter.paint(canvas, Offset(50, 50));
}
4. Matrix变换
使用Matrix可以进行Canvas上的几何变换。常用的变换包括平移,旋转,缩放。
@override
void paint(Canvas canvas, Size size) {
Rect rect = Rect.fromLTWH(0, 0, 100, 100);
Paint paint = Paint();
canvas.save();
canvas.translate(size.width / 2, size.height / 2); // 平移
canvas.rotate(pi / 4); // 旋转
canvas.scale(2); // 缩放
canvas.drawRect(rect, paint);
canvas.restore();
}
三、Canvas的应用
Canvas可以用于很多应用场景,例如绘制图表,制作自定义的UI组件,创建游戏等。
1. 绘制图表
Canvas可以绘制各种图表,例如柱状图、饼状图、折线图等。
以下代码演示了如何使用Canvas绘制一个柱状图:
class BarChartPainter extends CustomPainter {
final List data;
BarChartPainter(this.data);
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.blue
..strokeWidth = 2;
double barWidth = size.width / data.length;
for (int i = 0; i < data.length; i++) {
double xPos = i * barWidth;
double barHeight = data[i] / 100 * size.height;
Rect rect = Rect.fromLTRB(xPos, size.height - barHeight, xPos + barWidth, size.height);
canvas.drawRect(rect, paint);
}
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
class BarChart extends StatelessWidget {
final List data;
BarChart(this.data);
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: BarChartPainter(data),
size: Size(double.infinity, 200),
);
}
}
// Example usage:
BarChart([30, 50, 80, 20]);
2. 制作自定义的UI组件
使用Canvas,我们可以为我们的应用程序创建独特的自定义UI组件。例如,我们可以使用Canvas创建带有自定义绘图的开关按钮。
class CustomSwitchPainter extends CustomPainter {
final bool value;
CustomSwitchPainter(this.value);
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = value ? Colors.green : Colors.grey
..style = PaintingStyle.fill;
canvas.drawRRect(
RRect.fromRectAndRadius(Rect.fromLTWH(0, 0, size.width, size.height), Radius.circular(size.height / 2)),
paint);
double switchWidth = size.width / 2;
double offset = value ? size.width - switchWidth : 0;
Paint switchPaint = Paint()
..color = Colors.white
..style = PaintingStyle.fill;
canvas.drawCircle(
Offset(offset, size.height / 2),
size.height / 2 - 2,
switchPaint,
);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
class CustomSwitch extends StatefulWidget {
final bool value;
final ValueChanged onChanged;
CustomSwitch({@required this.value, @required this.onChanged});
@override
_CustomSwitchState createState() => _CustomSwitchState(value);
}
class _CustomSwitchState extends State with SingleTickerProviderStateMixin {
bool value;
AnimationController _controller;
Animation _animation;
_CustomSwitchState(this.value);
@override
void initState() {
super.initState();
_controller = AnimationController(duration: Duration(milliseconds: 200), vsync: this);
_animation = Tween(begin: 0, end: 1).animate(_controller);
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
value = !value;
widget.onChanged(value);
if (value) {
_controller.forward();
} else {
_controller.reverse();
}
},
child: AnimatedBuilder(
animation: _animation,
builder: (context, child) {
return Transform.translate(
offset: Offset(20 * _animation.value - 20, 0),
child: CustomPaint(
painter: CustomSwitchPainter(value),
size: Size(70, 40),
),
);
},
),
);
}
}
3. 创建游戏
Canvas可以用于创建跨平台的2D游戏。例如,我们可以使用Canvas创建一个简单的飞行射击游戏。
class Bullet {
Rect rect;
Bullet(this.rect);
}
class Enemy {
Rect rect;
double speed;
Enemy(this.rect, this.speed);
}
class GamePainter extends CustomPainter {
List bullets = [];
List enemies = [];
int score = 0;
@override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = Colors.red
..style = PaintingStyle.fill;
for (Bullet bullet in bullets) {
canvas.drawRect(bullet.rect, paint);
bullet.rect = bullet.rect.translate(0, -5);
}
paint.color = Colors.green;
for (Enemy enemy in enemies) {
canvas.drawRect(enemy.rect, paint);
enemy.rect = enemy.rect.translate(0, enemy.speed);
}
List bulletsToDelete = [];
List enemiesToDelete = [];
for (Bullet bullet in bullets) {
if (bullet.rect.top < 0) {
bulletsToDelete.add(bullet);
continue;
}
for (Enemy enemy in enemies) {
if (bullet.rect.overlaps(enemy.rect)) {
bulletsToDelete.add(bullet);
enemiesToDelete.add(enemy);
score++;
}
}
}
for (Bullet bullet in bulletsToDelete) {
bullets.remove(bullet);
}
for (Enemy enemy in enemiesToDelete) {
enemies.remove(enemy);
}
if (Random().nextInt(100) _GameState();
}
class _GameState extends State {
GlobalKey _key = GlobalKey();
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanUpdate: (details) {
RenderBox renderBox = _key.currentContext.findRenderObject();
Offset localPosition = renderBox.globalToLocal(details.globalPosition);
List bulletsToAdd = [];
bulletsToAdd.add(Bullet(Rect.fromLTWH(localPosition.dx - 3, localPosition.dy - 20, 6, 20)));
setState(() {
bulletsToAdd.forEach((bullet) => bullets.add(bullet));
});
},
child: CustomPaint(
painter: GamePainter(),
key: _key,
),
);
}
}
原创文章,作者:PSOFM,如若转载,请注明出处:https://www.506064.com/n/370647.html
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