Python简易五子棋棋盘
数码 6
本文将从多个方面详细阐述Python简易五子棋棋盘,包括它的规则、实现方式及代码示例等。五子棋是一款非常受欢迎的两人棋类游戏,它简单易懂,规则清晰,操作方便,且对于智力的锻炼也非常有帮助。在Python中实现一个简易五子棋棋盘是很有技术含量的,需要用到众多的Python编程知识。接下来,我们将从不同的方面来阐述Python简易五子棋棋盘。
五子棋游戏双方各执一色棋子,黑方先行。双方轮流下棋,每次落子必须落在棋盘上没有其他棋子的交叉点上。先形成一个连续的五子线的一方获胜。连续的五子线可以是横线、竖线、斜线。
五子棋棋盘可以用二维数组来表示,如下所示:
chessboard = [[0 for j in range(15)] for i in range(15)]
其中,0表示该点没有棋子,1表示黑棋,2表示白棋。我们可以使用一个函数来打印出当前的棋盘:
def print_board(): for i in range(15): for j in range(15): print(chessboard[i][j], end=' ') print()
在五子棋棋盘中落子,需要使用鼠标点击棋盘中对应的交叉点,根据当前玩家的棋子颜色,在棋盘对应的位置上放上相应的棋子。接下来需要判断当前玩家是否已经胜利。
可以写一个函数来实现胜负判断功能,如下所示:
def is_winning(player): for i in range(15): for j in range(11): if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player: return True for i in range(11): for j in range(15): if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player: return True for i in range(11): for j in range(11): if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player: return True for i in range(11): for j in range(4, 15): if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player: return True return False
该函数会遍历整个棋盘,检查是否有连续的五个同颜色的棋子。如果有,则返回True,否则返回False。
在Python中可以使用Tkinter库来实现五子棋棋盘,并添加鼠标点击事件来实现落子功能。
from tkinter import * player = 1 chessboard = [[0 for j in range(15)] for i in range(15)] # 判断是否胜利 def is_winning(player): for i in range(15): for j in range(11): if chessboard[i][j] == player and chessboard[i][j+1] == player and chessboard[i][j+2] == player and chessboard[i][j+3] == player and chessboard[i][j+4] == player: return True for i in range(11): for j in range(15): if chessboard[i][j] == player and chessboard[i+1][j] == player and chessboard[i+2][j] == player and chessboard[i+3][j] == player and chessboard[i+4][j] == player: return True for i in range(11): for j in range(11): if chessboard[i][j] == player and chessboard[i+1][j+1] == player and chessboard[i+2][j+2] == player and chessboard[i+3][j+3] == player and chessboard[i+4][j+4] == player: return True for i in range(11): for j in range(4, 15): if chessboard[i][j] == player and chessboard[i+1][j-1] == player and chessboard[i+2][j-2] == player and chessboard[i+3][j-3] == player and chessboard[i+4][j-4] == player: return True return False # 鼠标点击事件 def click(event): global player x, y = event.x, event.y xi, yi = int((x-15)/30), int((y-15)/30) if chessboard[xi][yi] == 0: if player == 1: canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='black') chessboard[xi][yi] = 1 if is_winning(1): label.config(text='黑棋胜!') canvas.unbind('') else: canvas.create_oval(xi*30+15, yi*30+15, xi*30+45, yi*30+45, fill='white') chessboard[xi][yi] = 2 if is_winning(2): label.config(text='白棋胜!') canvas.unbind('') player = 3 - player # 创建棋盘 root = Tk() root.title('Python简易五子棋棋盘') canvas = Canvas(root, width=450, height=450) canvas.pack() # 绘制棋盘的边框及线条 for i in range(15): canvas.create_line(15, i*30+15, 435, i*30+15) canvas.create_line(i*30+15, 15, i*30+15, 435) # 添加标签 label = Label(root, text='轮到黑棋') label.pack() # 给画布添加鼠标点击事件 canvas.bind('', click) root.mainloop()
本文详细介绍了Python简易五子棋棋盘的基本规则、落子及胜负判断方式,同时给出了代码示例。同时也提到了Python中实现五子棋棋盘需要使用Tkinter库,并涉及多个Python编程知识点。希望本文对Python初学者能有所帮助。